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Jerome Jacinto
Jerome Jacinto
Freelance Illustrator and Concept Artist
Quezon, Philippines

Summary

-10 years experience as a freelance artist with over a dozen clients ranging across media, from video games, book illustrations, and feature film.
-Experience creating original content as well as working within established IPs.
-Used to working as a member of a larger artistic team, taking feedback and building skills as needed for each project.

Skills

Concept ArtCharacter DesignIllustrationEnvironment Design

Software proficiency

Photoshop
Photoshop

Productions

  • Poster finalwithlogo
    • Video Game
      Ghost Of A Tale
    • Year
      2018
    • Role
      2d Artist
    • Company
      SeithCG
  • Maxresdefault
    • Mobile Game
      Champions of the Shengha
    • Year
      2017
    • Role
      Concept Artist, Illustrator
    • Company
      BfB Labs
  • Pkbo9lc
    • Video Game
      Tooth And Tail
    • Year
      2017
    • Role
      Concept Artist, Illustrator
    • Company
      Pocketwatch Games
  • Maxresdefault
    • Video Game
      Armello
    • Year
      2015
    • Role
      Card Illustrator and animator
    • Company
      League of Geeks
  • Pic2761491
    • Board & Card Games
      12 Realms
    • Year
      2013
    • Role
      Concept Artist, Illustrator
    • Company
      Mage Company
  • Hqdefault
    • Mobile Game
      Moonga
    • Year
      2010
    • Role
      Card Illustrator
    • Company
      Everdream Soft

Experience

  • Illustrator at SeithCG
    March 2017 - March 2018

    Collaborating with lead developer to illustrate character portraits for the upcoming stealth adventure game Ghost of a Tale for Xbox One and PC.

  • Concept Artist, Illustrator at BfB Labs
    December 2015 - September 2017

    Illustrating concept art and card designs for Champions of the Shengha, a mobile card-based multiplayer game that utilizes meditative breathing as the primary game mechanic. Collaborated with art director to illustrate character concepts, creatures, environments, apparel, and weapons.

  • Card Illustrator, Animator at League of Geeks
    August 2014 - July 2015

    Collaborated with a team of artists to illustrate and animate a series of cards for Armello, a digital multiplayer board game for PS4, PC, and Xbox One.

  • Character Design Work at Soma Games
    January 2015 - January 2015

    Provided key character concept art for use by Soma Games in their upcoming PC adventure title, Redwall: The Warrior Reborn, based on the award winning book series.

  • Concept Artist, Illustrator at Pocketwatch Games
    July 2014 - July 2017

    Collaborated with the team to develop general art direction of their

    upcoming game Tooth and Tail. Worked on concepts and illustrations for the game’s

    characters, vehicles and several marketing and promotional illustrations.

  • Concept Artist, Illustrator at Mage Company LTD
    September 2012 - August 2015

    Designed and illustrated the majority of the visual elements for the

    board game 12 Realms and a number of its succeeding expansions.

  • Card Illustrator at Dire Wolf Digital LLC, 2012 - 2013
    March 2011 - March 2013

    Completed several pieces of card artwork for unreleased title based on a major MOBA IP.

  • Concept Artist, Illustrator at Digital Art Chefs
    Marikina, Philippines
    August 2008 - January 2010

    Coordinated with the creative team on the visual development and concept design of characters and environments for film and various video game IPs. Worked on illustrations for comics and pinups.