-10 years experience as a freelance artist with over a dozen clients ranging across media, from video games, book illustrations, and feature film.
-Experience creating original content as well as working within established IPs.
-Used to working as a member of a larger artistic team, taking feedback and building skills as needed for each project.
Collaborating with lead developer to illustrate character portraits for the upcoming stealth adventure game Ghost of a Tale for Xbox One and PC.
Illustrating concept art and card designs for Champions of the Shengha, a mobile card-based multiplayer game that utilizes meditative breathing as the primary game mechanic. Collaborated with art director to illustrate character concepts, creatures, environments, apparel, and weapons.
Collaborated with a team of artists to illustrate and animate a series of cards for Armello, a digital multiplayer board game for PS4, PC, and Xbox One.
Provided key character concept art for use by Soma Games in their upcoming PC adventure title, Redwall: The Warrior Reborn, based on the award winning book series.
Collaborated with the team to develop general art direction of their
upcoming game Tooth and Tail. Worked on concepts and illustrations for the game’s
characters, vehicles and several marketing and promotional illustrations.
Designed and illustrated the majority of the visual elements for the
board game 12 Realms and a number of its succeeding expansions.
Completed several pieces of card artwork for unreleased title based on a major MOBA IP.
Coordinated with the creative team on the visual development and concept design of characters and environments for film and various video game IPs. Worked on illustrations for comics and pinups.